Ayatollah "Fuck The Infidels" Murderson

Level 1 Dogmatic Demon
Ayatollah Murderson
+1
12
Strength
+1
12
Constitution
+1
12
Dexterity
+3
16
Intelligence
+4
18
Wisdom
+1
13
Charisma
+0
10
Luck
HIT POINTS
Total
24
Current
-21
Bloodied
12
S. Wind
X
DEFENSE MODIFIERS
Resist 5 Fire (Tiefling); +1 Fortitude, Reflex and Will, +3 to AC (Avenger); +1 to AC and Will (Octopoid)
1
Action Points
+2
Initiative
6
Speed
SKILLS
+5
Education
+4
Esoterica
+6
Fitness
+2
Intimidate
+4
Mechanics
+5
Perception
+4
Skulduggery
+7
Social
+9
Survival
+4
URBX
ATTACKS
1d8 + 4
+7 vs AC
Scimitar (Melee 1, Accuracy 3)
1d12 + 4
+8 vs AC
Assault Rifle
(Ranged 20, Accuracy 4)
Glak!
Omega
This bright orange chemical compound is the apex of Pre-Mistake adhesive technology. Try not to let any touch you.
EncounterMartial
Minor ActionRanged 3
Target: Two adjacent creatures
Attack: Level + Dexterity + 2 vs. Reflex
Hit: Targets are stuck to each other. Neither target may move in away that would cause them to stop being adjacent (save ends). If only one target is glakked, they're stuck to the floor and cannot make any move actions (save ends).
Overcharge: When you use this tech, you can roll a d20.
10+: Saving throws to become unglakked are made at a -3 penalty.
9 or less: Leaky canister; you got some on you when you threw it. You're immobile (save ends).

Burrower
Alpha
Diggy diggy hole.
EncounterPrimal, Physical
Standard ActionPersonal
Effect: Dig a tunnel through up to 20 feet of solid matter. The tunnel must be a straight line traveling either north, south, east, west, up, or down. You may not dig through living creatures. The tunnel is wide enough to allow the passage of anything Medium-sized or smaller.
Overcharge: When you use this power, you can roll a d20.
10+: The maximum tunnel length extends to 30 feet, and may include one right-angle turn.
9 or less: The tunnel collapses at the end of your turn.

GEAR
Acero Frio Destructor Vaca® Scimitar (1H Light Melee), Heirloom Kalashnikov AK-47 (2H Light Gun), light team jumpsuit, 800g brick of plastique

MONEY
Domars
0
Caps
0
Coin
0
Bills
0
18
Armor Class
13
Fortitude
15
Reflex
16
Will
RACE
Tiefling
Ability Bonus: +2 to Charisma.
Skill Bonus: +2 Skulduggery, +2 Social.
Bloodhunt: +1 to attack rolls against bloodied foes.
Defense Bonus: Resist Fire 5+ 1/2 level.
CLASS
Avenger
Primary Ability: Wisdom
Divine: +2 to Divine overcharge.
Defense Bonus: +1 Fortitude, +1 Reflex, +1 Will
Armor of Faith: While wearing light or no armor and no shield, +3 to AC.
Censure of Retribution: When an enemy other than your oath of enmity target hits you, add your Intelligence modifier to damage rolls against the enmity target until the end of your next turn.
MUTATION
Octopoid
Primary Ability: Intelligence
Primal: +2 to Primal overcharge.
Skill Bonus: +4 to Fitness.
Random Skill Bonus: +4 to Survival.
Defense Bonus: +1 to AC and Will
Wacky Waving Tentacle Arms: When a creature ends its turn adjacent to you, you can slide it 1 square as a free action.
Ayatollah

Coordinated Explosion
Feat
When using a power that creates a burst or
blast, gain +1 to attack rolls if an ally is within
the burst or blast.

SPONSORS
Cillit Bang
Crazy Ahmed's
Honest Abdul's

POWERS
Focused Fury
Avenger Attack 1
Stand aside!
At-WillDivine, Physical, Weapon
Standard ActionMelee or Ranged weapon
Target: One creature
Attack: Wisdom + level + accuracy vs. AC
Hit: 1[W] + Wisdom modifier + level physical damage. If the target is your oath of enmity target, you can push a different enemy that is adjacent to you 2 squares.

Bond of Pursuit
Avenger Attack 1
Imma getcha.
At-WillDivine, Physical, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: Wisdom + level + accuracy vs. AC
Hit: 1[W] + Wisdom modifier + level physical damage. If the target doesn't end its next turn adjacent to you, you can shift a number of squares equal to 1 + your Dexterity modifier as a free action. You must end that shift closer to the target.

Long Arms of the Sea
Octopoid Novice
Squid-diddly-umptious!
At-WillPrimal, Physical
Standard ActionMelee 3
Target: One or two creatures
Attack: Intelligence + level vs. AC
Hit: 1d6 + Intelligence modifier + level physical damage, and the target is immobilized until the end of your next turn.

Oath of Enmity
Avenger Feature
Do you know what "nemesis" means?
Encounter (Special)Divine
Minor ActionClose Burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.

Infernal Wrath
Tiefling Racial Attack
You appear to have burst into flames.
EncounterFire
Free ActionClose Burst 10
Target: The triggering enemy in burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6 + Intelligence modifier fire damage.

Shared Madness
Avenger Attack 1
Nobody will notice he's crazy. Everyone there is as crazy as he is.
EncounterDivine, Weapon, Psychic
Standard ActionRanged 10
Target: One creature
Attack: Wisdom + accuracy + level vs. Will
Hit: 1d10 + Wisdom modifier + level psychic damage, and a second creature you can see takes the same damage.

Abjure Undead
Avenger Feature
Bring out your dead!
EncounterDivine, Weapon, Radiant, Channel Divinity
Standard ActionClose Burst 5
Target: One undead creature in burst
Attack: Wisdom + accuracy + level vs. Will
Hit: 3d10 + Wisdom modifier + level radiant damage, and you pull the target a number of squares equal to your Wisdom modifier +1. The target is then immobilized until the end of your next turn.

Divine Guidance
Avenger Feature
Just a little nudge.
EncounterDivine, Channel Divinity
Immediate InterruptClose Burst 10
Target: The triggering ally
Trigger: An ally within 10 squares makes an attack roll against your oath of enmity target.
Effect: The targeted ally makes a second attack roll and uses either result.

Celestial Fist
Avenger Attack 1
Hit it like the fist of an angry god.
DailyDivine, Weapon, Radiant
Standard ActionRanged 5
Target: One creature
Attack: Wisdom + level + accuracy vs. Reflex
Hit: 2d10 + Wisdom modifier + level radiant damage, and the target is immobilized (save ends).
Each Failed Saving Throw: The target takes 5 radiant damage
Aftereffect: The target is slowed (save ends).
Miss: Half damage, and the target is immobilized until the end of your next turn.

Ayatollah "Fuck The Infidels" Murderson

Gamma World: URBX Pangalin