Jill "Jailbait" Johnson

Level 2 Mad Bomber
Jill Johnson
+3
16
Strength
-1
9
Constitution
-3
4
Dexterity
+4
18
Intelligence
+2
14
Wisdom
-2
7
Charisma
+2
14
Luck
HIT POINTS
Total
26
Current
03
Bloodied
13
Surges
3
S. Wind
DEFENSE MODIFIERS
+2 Will (Psion); +2 Fortitude (Giant)
1
Action Points
-1
Initiative
6
Speed
6
Flight Speed
SKILLS
+6
Education
+10
Esoterica
+9
Fitness
+5
Intimidate
+6
Mechanics
+4
Perception
+6
Resources
+2
Skulduggery
+4
Social
+6
Survival
ATTACKS
1d12 + 6
+9 vs AC
Mr. Bear (Melee 1, Accuracy 3)
1d12 + 6
+10 vs AC
Princess Wand (Ranged 20, Accuracy 4)
Omega Tech would go here if you had one!

Radical Thrombocythaemia
Alpha
It's not pretty, but it works.
EncounterPrimal
No ActionPersonal
Benefit: You gain 50% more HP when you use a healing surge thanks to your enthusiastic platelets! Unfortunately, scabs aren't much to look at and they aren't exactly flexible. For every 3 additional HP you gain, your Social skill and Speed(s) are both reduced by 1 until you change mutations. (CURRENT REDUCTION: 0)
Overcharge: When you use a healing surge, you can roll a d20.
10+: Instead of a 50% bonus, the value of this healing surge is tripled! Take only the normal amount of Speed and Social loss.
9 or less: You gain the normal 50% bonus, but take triple the Speed and Social loss from your bonus HP.

Sending
Ritual
Convey a mental message of up to 25 words to any person you know within range, and the target can respond in kind. The maximum range of Sending is determined by an Esoterica check.

9 or less: 10 km
10-19: 100 km
20-29: 500 km
30-39: 1,000 km
40 or more: 10,000 km

Achieving the concentration required for Sending takes 10 minutes.

Hold Portal
Ritual
Seal a door, gate, window, shutter, or other method of entrance or egress. The durability of the seal is determined by an Esoterica check; anyone wishing to force the affected portal open must match or beat your Esoterica result with a Fitness, Skulduggery, or Esoterica check of their own. If the portal is not forced, the seal will otherwise last 10 minutes.

Performing the Hold Portal ritual requires one standard action.

GEAR
Grok! Sleepytime Mr. Bear plush (2H Light Melee), Greenwood Princess Titania wand rifle (2H Light Gun), heavy team jumpsuit, 1 liter Icy Parapet gin, family-size box of Crusty Sugarloaf frosted sponge cakes, 2 fist-sized rubies, 4.5 litres methylated spirits, 7 250g sticks of dynamite

MONEY
Domars
77.8
Caps
0
Coin
0
Bills
0
Credit
0
Jill Johnson

19
Armor Class
17
Fortitude
16
Reflex
16
Will
RACE
Pixie
Ability Bonus: +2 to Charisma.
Skill Bonus: +2 Skulduggery, +2 Survival.
Light On Your Feet: Jill has a Fly speed of 6.
Fey Origin: Jill's a pretty dubious example of a Fey creature, but it's close enough to count.
Stirge Whisperer: Jill can communicate with beasts.
CLASS
Psion
Primary Ability: Intelligence
Psionic: +2 to Psionic overcharge.
Defense Bonus: +2 Will
Deep Thought: Psions gain no Encounter powers from their class (other than those they gain as class features). Instead, they may augment their At-Will powers. Jill has 2 augmentation points per encounter.
Ritualist: Jill is trained in the use of ritual magic.
MUTATION
Giant
Primary Ability: Strength
Primal: +2 to Primal overcharge.
Skill Bonus: +4 to Fitness.
Random Skill Bonus: +4 to Esoterica.
Defense Bonus: +2 to Fortitude
Big Boned: Jill moves at full speed when wearing heavy armor or carrying a heavy burden.
Giant Critical: When you score a critical hit, the attack deals 1d10 extra damage and you push the target 3 squares.
BACKGROUND
Street Rat
Life in the convent didn't suit young Jill, and after a few "accidents", she set out on her own.
Level 1: Gain the Running Slash power.
Level 2: Gain the Infuriating Taunt power.

No Witnesses
Feat
Jill has combat advantage against any enemy to whom she alone is adjacent.

SPONSORS
Pray It Loud
Join The Fun!
Sponsored Feat
You gain a +2 bonus to attack rolls for bursts or blasts when an ally is in the area of effect.

Don't live to not drink. Drink to not live!

For Their Safety and Yours.


POWERS

Mind Lock
Psion Attack 1
Now I'm inside his basement. And inside his mind!
At-WillPsionic, Psychic, Augmentable, Weapon
Standard ActionRanged 10
Target: One creature
Attack: Intelligence + level + accuracy vs. Will
Hit: 1[W] + Intelligence modifier + level psychic damage, and the target is slowed until the end of your next turn.
Augment 1:
Hit: As above, and the target also cannot shift until the end of your next turn.
Augment 2:
Attack Type: Area Burst 1 within 10
Target: Each creature in burst

Memory Hole
Psion Attack 1
You're not gonna remember any of this.
At-WillPsionic, Psychic, Augmentable, Weapon
Standard ActionRanged 10
Target: One creature
Attack: Intelligence + level + accuracy vs. Will
Hit: 1d6 + Intelligence modifier + level psychic damage, and you become invisible to the target until the start of your next turn.
Augment 1:
Hit: As above, but the invisibility lasts until the end of your next turn.
Augment 2:
Attack Type: Area Burst 1 within 10
Target: Each creature in burst
Hit: 2d6 + Intelligence modifier + level psychic damage, and you become invisible to the target until the start of your next turn.

Spinning Clothesline
Giant Novice
Spin around in a circle, go RAAAGH.
At-WillPrimal, Physical, Weapon
Standard ActionClose Burst 1
Target: Each enemy in burst you can see
Attack: Strength + level + accuracy vs. AC
Hit: 1[W] + Strength modifier physical damage, and you knock the target prone.


Pixie Dust
Pixie Utility
Second star to the right, and straight on 'til Scranton.
Encounter
Move ActionRanged 5
Target: One ally
Effect: The target can fly up to 6 squares as a free action.

Far Hand
Psion Feature
Touchy touchy touch touch.
EncounterPsionic
Minor ActionRanged 5
Target: One object that weighs 20 pounds or less and isn't carried by another creature.
Effect: You either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that's on your person and simultaneously move a second object that you're carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.
Sustain Minor: You can either move the target to a square within range or manipulate it.

Forceful Push
Psion Feature
Excuse me sir, you're in my spot.
EncounterPsionic
Free ActionRanged 10
Target: One creature
Effect: You slide the target 1 square, but not into hindering terrain.

Living Missile
Psion Attack 1
Gonna take you for a ride.
EncounterPsionic, Weapon
Standard ActionRanged 10
Primary Target: One creature
Attack: Intelligence + level + accuracy vs. Fortitude
Hit: The target is immobilized (save ends).
Miss: The target is slowed (save ends).
Effect: While the target is immobilized or slowed by this power, you can use the Living Missile Attack power once per round.

Living Missile Attack
Psion Attack 1
Be a crab! Fight the worm!
EncounterPsionic, Weapon
Minor ActionRanged 10
Requirement: The power Living Missile must be active in order to use this power. This power may be used once per round.
Effect: Before the secondary attack, you slide the primary target 10 squares.
Secondary Target: One creature adjacent to the primary target at any point during the slide.
Secondary Attack: Intelligence + level + accuracy vs. Reflex
Hit: 2d6 Intelligence + level physical damage, and the secondary target falls prone. The primary target takes half damage and falls prone.
Miss: Half damage, and the primary target falls prone.

Running Slash
Street Rat Attack
Can't have you following me.
EncounterMartial, Weapon
Standard ActionMelee 1
Attack: Intelligence + level + accuracy vs. Reflex
Effect: You move up to your speed and make the attack at any point during your move. This movement does not provoke an opportunity attack from the target.
Hit: 1[W] + Intelligence modifier physical damage, and the target is slowed until the end of your next turn.

Infuriating Taunt
Street Rat Utility 2
How appropriate. You fight like a dairy farmer.
EncounterMartial
Immediate ReactionClose Burst 5
Target: The triggering enemy in the burst.
Trigger: An enemy within 5 squares of you misses you with an attack.
Effect: Until the end of the encounter, the target takes a -2 penalty to attack rolls until it hits you with an attack.

Jill "Jailbait" Johnson

Gamma World: URBX Pangalin