Kenny "Kuddles" Kloaca

Level 1 Kung Fungus
Kenny Kloaca
-1
9
Strength
+3
16
Constitution
+4
18
Dexterity
+0
10
Intelligence
-1
9
Wisdom
-2
7
Charisma
+1
12
Luck
HIT POINTS
Total
28
Current
28
Bloodied
14
S. Wind
DEFENSE MODIFIERS
+1 to Will (Illithid) +1 Fortitude, +1 Reflex, +1 Will, +3 AC (Monk), +2 Will (Fungoid), +2 Fortitude
1
Action Points
+5
Initiative
7
Speed
SKILLS
+1
Education
+1
Esoterica
+4
Fitness
+0
Intimidate
+5
Mechanics
+7
Perception
+5
Skulduggery
+6
Social
+4
Survival
+8
URBX
ATTACKS
1d12 + 5
+8 vs AC
Billiards Cue (Melee 1, Accuracy 3)
1d8 + 5
+9 vs AC
Fabrique Impériale Model 2432
(Ranged 10, Accuracy 4)
1d8 + 5
+8 vs AC
Monk's Unarmed Strike (Melee 1, Accuracy 3)
Frog's Glorious Depleting Brutal Viridian Helm of the Mammoth (Omega)
You find the strangest things in old barrels.
EncounterShadow
Minor ActionPersonal
Effect: You don the Frog's Glorious Depleting Brutal Viridian Helm of the Mammoth. The following changes take immediate effect:

♦ Subtract 1 from your level bonus for attack and damage.

♦ Add +3 to your Armor Class

♦ Choose an enemy. They must re-roll their initiative, at a -10 penalty.

♦ Add 3 Physical damage to your attacks.

♦ Add +3 to saving throws against poison. Take only half the initial damage from poison attacks.

♦ Gain +20 temporary HP.

The Frog's Glorious Depleting Brutal Viridian Helm of the Mammoth may not be removed until the end of combat. For each round beyond the first that it is worn, the Frog's Glorious Depleting Brutal Viridian Helm of the Mammoth will accrue a curse in addition to its existing effects.
Overcharge: When you don the Frog's Glorious Depleting Brutal Viridian Helm of the Mammoth, you can roll a d20.
10+: All of the effects of the Frog's Glorious Depleting Brutal Viridian Helm of the Mammoth are freshly randomized.
9 or less: All of the effects of the Frog's Glorious Depleting Brutal Viridian Helm of the Mammoth are freshly randomized curses.

Immovable Bod
Alpha
You shall not be moved.
EncounterArcane
Free ActionPersonal
Effect: Your body does not move from where it is, even if staying in place defies gravity. An immovable bod can support up to 3,500 kg before falling to the ground. If a creature pushes against an immovable bod, it must make a 30 Fitness check to move the bod up to 2 squares. You may restore the mobility of your bod as a free action.
Overcharge: When you render your bod immovable, you can roll a d20.
10+: Your incredible immovability is such that objects have difficulty traveling in your vicinity. Gain Resist 5 Physical while you're immovable.
9 or less: You took it too far; now your blood stopped circulating. Make a 20 Fitness check at the beginning of each turn or become unconscious (you lose immovability when you're unconscious).

GEAR
Billiards Cue (2H Light Melee), Fabrique Impériale Model 2432 (1H Light Gun), unarmored team jumpsuit, spool of nylon fishing line, 50-piece bag of assorted plastic cutlery, flask of kombucha, English-to-Deep-Speech phrasebook, rusty bear trap

MONEY
Domars
0
Caps
0
Coin
0
Bills
0
18
Armor Class
15
Fortitude
16
Reflex
14
Will
RACE
Illithid
Ability Bonus: +2 to Intelligence.
Skill Bonus: +2 Perception, +2 Social.
I've Seen Things: +1 to Will.
Grasping Tentacles:You can make an unarmed basic attack even if you have an item in both hands. If you hit a target with an unarmed basic melee attack, you can choose to grab the target as a free action with no attack roll.
Languages:Elven, Telepathy 10. (Rudimentary Common if you have your phrasebook.)
CLASS
Monk
Primary Ability: Dexterity
Psionic: +2 to Psionic overcharge.
Defense Bonus: +1 Fortitude, +1 Reflex, +1 Will
Everything's a Shield: When wielding any weapon, gain +1 to AC.
Never Unarmed: Your bare hands are treated as light melee weapons.
Feel The Breeze: When you wear no armor or shield, gain +2 to AC.
MUTATION
Fungoid
Primary Ability: Constitution
Primal: +2 to Primal overcharge.
Skill Bonus: +4 to Social.
Random Skill Bonus: +4 to URBX.
Defense Bonus: +2 to Will.
Live Cultures: Once per turn, when you gain hit points, allies within 3 squares gain hit points equal to your level.
Kenny

Internalize The Basic Kata
Feat
Use Dexterity instead of Strength for Flurry
of Blows
.

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POWERS

Iron Soul Flurry of Blows
Monk Feature
Aaaaaaaaaaaatatatatatatatatatatatatatatatatatatatata!
At-WillPsionic, Physical
No ActionMelee 1
Target: One creature
Trigger: You hit with an attack on your turn, or you hit with an opportunity attack using your Monk's Unarmed Strike.
Effect: The target takes physical damage equal to 2 + your Constitution modifier + level, and it cannot shift until the start of your next turn. If the target was not also the target of the triggering attack, it also cannot make opportunity attacks until the end of your turn.
Special: You can use this power only once per round.

Dragon's Tail
Monk Attack 1
Excuse me, you're in my spot.
At-WillFull Discipline, Weapon, Psionic, Physical
Attack Technique
Standard ActionMelee touch
Target: One creature
Attack: Dexterity + accuracy + level vs Fortitude
Hit: 1d6 + Dexterity modifier + level physical damage, and you knock the target prone.
Movement Technique
Move ActionMelee1
Target: One ally or one prone enemy
Effect: You swap places with the target.

Crane's Wings
Monk Attack 1
DIVEKICK!
At-WillFull Discipline, Weapon, Psionic, Physical
Attack Technique
Standard ActionMelee touch
Target: One creature
Attack: Dexterity + accuracy + level vs Fortitude
Hit: 1d10 + Dexterity modifier + level physical damage, and you push the target 1 square.
Movement Technique
Move ActionPersonal
Effect: You make a Fitness check to jump with a +5 power bonus. You are considered to have a running start.

Toxic Spores
Fungoid Novice
Mushroom dust. Don't breathe this.
At-WillPrimal, Poison
Standard ActionClose burst 1
Target: Each enemy in burst
Attack: Constitution + level vs. Fortitude
Hit: 1d6 + Constitution modifier + level poison damage, and the target grants combat advantage until the end of your next turn.

Mind Blast
Illithid Racial Power
Your stupid minds! Stupid! Stupid!
EncounterPsionic, Psychic
Standard ActionRanged 5
Target: One creature
Attack: Intelligence + 2 + level vs. Fortitude
Hit: 1d6 + Intelligence modifier + level poison damage, and the target is dazed until the end of your next turn.

Open The Gate Of Battle
Monk Attack 1
Secret Technique: Punch By Surprise!
EncounterFull Discipline, Weapon, Psionic, Physical
Attack Technique
Standard ActionMelee touch
Target: One creature
Attack: Dexterity + accuracy + level vs Reflex
Hit: 2d10 + Dexterity modifier + level physical damage. The target takes 1d10 extra damage if it had full hit points when you hit it with this attack.
Movement Technique
Move ActionPersonal
Effect: You move your speed +2. During this movement, you don't provoke opportunity attacks from the first enemy you move away from.

Lashing Rain
Monk Attack 1
When you absolutely, positively, have to punch every motherfucker in the room.
EncounterPsionic, Weapon, Physical, Stance
Standard ActionMelee touch
Target: One creature
Attack: Dexterity + level + accuracy vs. Fortitude
Hit: 2d10 + Dexterity modifier + level physical damage, and you slide the target 2 squares to a square adjacent to you.
Effect: You assume the lashing rain stance. Whenever an enemy you can see enters a square adjacent to you while you are able to make opportunity attacks, you deal 5 damage to that enemy and slide it 2 squares to any unoccupied square adjacent to you. You are slowed while you are in this stance. You can end the stance as a free action.

Kenny "Kuddles" Kloaca

Gamma World: URBX Pangalin