Sven "The Debt Collector" Callahan

Level 2 Violent Shrubbery
Koven Lowrunner Okolokanu
+5
20
Strength
+3
16
Constitution
-1
9
Dexterity
+1
12
Intelligence
-3
5
Wisdom
+0
11
Charisma
+0
10
Luck
HIT POINTS
Total
33
Current
33
Bloodied
16
Surges
3
S. Wind
DEFENSE MODIFIERS
+1 Will (Goliath); +2 Fortitude, +1 AC, +1 Reflex (Barbarian); +2 Fortitude, Vulnerable 5 Fire (Plant)
1
Action Points
+1
Initiative
6
Speed
SKILLS
+3
Education
+3
Esoterica
+13
Fitness
+7
Intimidate
+3
Mechanics
+1
Perception
+5
Resources
+2
Skulduggery
+2
Social
+11
Survival
ATTACKS
2d8 + 7
+9 vs AC
Splitting Maul (Melee 1, Accuracy 2)
2d8 + 7
+9 vs AC
Sledgehammer (Melee 1, Accuracy 2)
2d10 + 7
+9 vs AC
Shotgun (Ranged 20, Accuracy 2)
Omega Tech would go here if you had one!

Compulsive Liar
Alpha
You have a shady way of speaking.
EncounterPsionic
No ActionPersonal
Benefit: Whenever you verbally convey information to another creature, all of your statements must be untrue (exclamations like "look out!" or "duck!" are not statements). Your inclination to lie comes so naturally that you gain a +5 bonus to Social while this mutation is active. You also gain a +5 bonus to Fitness when attempting piledrivers, but if asked you obviously must insist that you are terrible at performing such a maneuver.
Overcharge: When you lie to a creature, you can roll a d20.
10+: Your lies are so persuasive that the universe gives you the benefit of the doubt. One of the lies you just told is henceforth true (with a 25% chance of being true in a vexingly ironic sort of way).
9 or less: All the lies you just told are true, with a 100% chance of being true in a vexingly ironic way.

GEAR
Iron Grip 10kg Carbon Steel Bull's Strength® Sledgehammer (2H Heavy Melee), Iron Grip Treebane® Splitting Maul (2H Heavy Melee), Sawed-off Bigby 12 Ga. break action over/under (2H Heavy Gun), light team jumpsuit, Lunar Zenith Venusian Gardens® seed sampler, Porkwood Springs Portable Krispy Ham, 33 fun-size chocolate milks (spoiled), 110 ft. paracord, magnesium firestarter, fire resistant pants/jacket/gloves, waterproof steel-toed boots, angle mirror, multitool, a huge juicy watermelon

MONEY
Domars
1215
Caps
0
Coin
0
Bills
0
Credit
0
Sven Callahan

17
Armor Class
21
Fortitude
14
Reflex
13
Will
RACE
Goliath
Ability Bonus: +2 to Strength.
Skill Bonus: +2 Fitness, +2 Survival.
Defense Bonus: +1 to Will.
Powerful Athlete: When you make a Fitness check to jump or climb, roll twice and use either result.
CLASS
Barbarian
Primary Ability: Strength
Primal: +2 to Primal overcharge.
Defense Bonus: +2 Fortitude; +1 to AC & Reflex if not wearing heavy armor.
Rampage: When you score a critical hit with a power, you may make an immediate free basic attack. Rampage only once per round.
Thunderborn Wrath: When you bloody an enemy, each enemy adjacent to you takes sonic damage equal to your CON modifier.
MUTATION
Plant
Primary Ability: Constitution
Primal: +2 to Primal overcharge.
Skill Bonus: +4 to Survival.
Random Skill Bonus: +4 to Fitness.
Defense Bonus: +2 to Fortitude.
Highly Flammable: Vulnerable 5 Fire.
Plant Critical: When you score a critical hit, the attack deals 1d10 extra damage and the target is immobilized until the end of your next turn.
BACKGROUND
Treasure Hunter
Sven left his mountain tribe to seek the secrets of Dwarven craftwork.
Level 1: Gain the Treasure Sense power.
Level 2: Gain the Stick and Move power.

Courageous Example
Feat
When you end an effect with a saving throw, the next ally within 5 squares to make a saving throw before your next turn gains a +5 bonus to that roll.

SPONSORS
GET A GRIP.
GET A GRIP
Sponsored Feat
You gain a +4 bonus to saving throws against dazing or stunning effects.

The Bear Necessities.

It's On The List.


POWERS

Savage Reach
Barbarian Attack 1
Your great strength and the reach of your weapon allow you to smash enemies aside with each blow.
At-WillPrimal, Physical, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: Strength + level + accuracy vs. AC
Requirement: You must be wielding a 2-handed heavy melee weapon.
Hit: 1[W] + Strength modifier + level physical damage, and you slide the target 1 square. If you are raging, you can slide the target 2 squares.

Devastating Strike
Barbarian Attack 1
You strike with awesome power, more concerned with offensive strength than defensive posturing.
At-WillPrimal, Physical, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: Strength + level + accuracy vs. AC
Requirement: You must be wielding a 2-handed melee weapon.
Hit: 1[W] + 1d8 + Strength modifier + level physical damage.
Effect: Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.

Lashing Creepers
Plant Novice
You flail at nearby foes with thorn-covered limbs.
EncounterPrimal, Physical
Standard ActionClose Burst 2
Target: Each enemy in burst
Attack: Constitution + level vs. Reflex
Hit: 1d8 + Constitution modifier + level physical damage, and the target is slowed until the end of your next turn.


Batter Down
Barbarian Attack 1
You hammer your enemy, knocking it to the ground before you.
EncounterMartial, Physical, Weapon
Standard ActionMelee Weapon
Target: One creature
Attack: Strength + level + accuracy vs. AC
Hit: 2[W] + Strength modifier + level physical damage, and the target is knocked prone.

Stone's Endurance
Barbarian Feature
Your foes' attacks bounce off your stony hide.
EncounterPrimal
Minor ActionPersonal
Effect: You gain resist 5 to all damage until the end of your next turn.

War Cry
Barbarian Feature
Your potent victory cry sends nearby enemies reeling in terror.
EncounterFear, Primal
Free ActionClose Blast 3
Target: Each enemy in blast
Trigger: Your attack reduces an enemy to 0 hit points.
Effect: You push each target 1 square.

Savage Juggernaut Rage
Barbarian Attack 1
Your blow triggers an inner wrath that grows more and more unstoppable with each enemy you fell.
EncounterPrimal, Rage, Physical, Weapon
Standard ActionMelee Weapon
Target: One creature
Attack: Strength + level + accuracy vs. AC
Hit: 2[W] + Strength modifier + level physical damage.
Miss: Half damage.
Effect: You enter the rage of the savage juggernaut. Until the rage ends, you gain a power bonus to attack rolls equal to the number of nonminion creatures you have reduced to 0 hit points since you entered the rage.

Treasure Sense
Treasure Hunter Utility
You have an innate sense of where treasure is located.
Encounter
Minor ActionPersonal
Effect: Choose a single item. For the next hour, you gain a +4 bonus to any skill check that relates to finding or identifying that item.

Stick and Move
Treasure Hunter Utility 2
You take advantage of a chance to act freely.
EncounterMartial
Free ActionPersonal
Trigger: On your turn, you succeed on a Skulduggery check or hit an enemy with a basic attack.
Miss: You shift up to 2 squares, and you can draw or stow one item.

Sven "The Debt Collector" Callahan

Gamma World: URBX Pangalin